Dragon quest x offline pc download






















Dwachakka — A land of rock and sand where ancient ruins lie. Ragus voiced by Tomoyo Kurosawa — An introverted young prince. Fuura voiced by Haruka Shiraishi — A girl whose mother died. Fuser voiced by Nobunaga Shimazaki — A lone swordsman traveling the world. Dasuton voiced by Kentaro Ito — An oddball who loves junk. Dragon Quest X Offline News. Publisher Square Enix and developer B. Studio debuted the first gameplay of turn-based RPG Dragon ….

PS4 PS5 1 month ago 0. Just like in Dragon Quest 9, you won't blindly stumble into enemies but instead see them roaming on the map. If you bump into a monster, you'll enter battle with them. Some monsters will ignore you and just wander around, some will chase you when they spot you, and if you're strong some will run when they see you. You can avoid battle if you don't allow a monster to touch you. Let's cover the battles now. When you enter battle, you'll be able to move about the battlefield freely.

A menu will pop up with 4 options. From top to bottom they are Attack, Magic, Item, and Equipment. Selecting attack causes your character to run to the targeted monster and strike with their weapon. Magic allows you to cast a spell, item allows you to use an item from your inventory, and equipment allows you to change a piece of equipment mid-battle. Battles are time based, and the time is somewhat stackable. If you take a long time to make a decision, you won't have to wait as long for your next turn to come up.

If you wait long enough before acting, you can get 2 turns back to back. Enemies will not wait for you to make up your mind as they have in previous Dragon Quest games, and will continue to attack if you hesitate. With the exception of boss battles, there is a boundary to the battle. If you cross the boundary line, the battle will end. This is the equivalent of running in previous Dragon Quest games, so if you run into a monster and don't want to fight, you can just run for the boundary line to escape.

When you defeat all of the enemies in a battle, you will earn gold and experience points. When you earn enough experience points, you will be promoted to the next experience level.

When you reach a new level, your character's stats will increase, and you may learn a new spell too. One thing to keep in mind is that having party members with you results in a penalty on the gold and EXP earned after battle. You'll only get the full amount if you solo. Having party members with you will cut the rewards you get by half. If you are not earning EXP after a battle, that means you have reached the level cap and cannot advance any further.

In the tutorial the level cap is level 10 and the extended offline campaign level cap is level Sometimes monsters will leave behind a treasure chest after they are defeated.

Open the chest to receive the item the monster dropped. If more than one monster dropped an item, the chest will contain them all. Spend some time fighting the monsters and earning experience and gold. The farther you venture from town, the stronger the enemies will become. For now, focus on the Slimes and Teeny Sanguini near the town entrance. If your HP gets low, return to the village and sleep in your bed to recover your HP.

To find your sibling, follow the dirt road. On the way you'll find what appear to be some blue lights on the ground. These represent items that you can pick up; in this case you'll find some herbs. These, along with all the other "blue light" items in the game, will regenerate over time, so you can return here later to pick them again. You'll find item spawn points like this all throughout the game, and they work just like they did in Dragon Quest 9, except they regenerate a lot faster here than they did in that game.

Continue along the path, and you'll encounter an onion monster guarding the path. It's possible to avoid him, but he chases you pretty aggressively so you'll probably engage him in battle. He's about the same strength as the Teeny Sanguini, so you should be able to handle him. Past him, you'll find another item spawn point. This one contains some Golden Tanglewebs. Although these can inflict a slow status on enemies, you are better off selling them at the store for some extra cash.

I'm not sure if items you find here in the tutorial can be brought online, so players that will be heading online might want to hold onto them just in case they carry over. Continue down the path, and you'll find your sibling practicing alchemy. They'll create a silly looking hat and give it to you. They will then join your party. If you head over to area D-3 of the map, you can find more Golden Tanglewebs. The new hat you just got looks pretty ridiculous, but if you wear it you'll get 2 extra points of defense.

You can also turn off headgear displays in the Options menu, so if you want the defense bonus but don't want to stare at the silly thing, remember that you can do that. In any case, now that you have your sibling by your side, head back to town and return to the old woman's room in the church.

Your sibling will assist you in battle now, and also has a healing spell that they will cast when either your or their HP gets low, provided they have enough MP for it of course. Their weapon is a Bay Leaf Stick, which they will use to bap enemies with, and also restore a bit of their MP. When you make it back to the old woman's room with your sibling, a scene will play out. When the scene finishes, the boy that we met earlier will join your party, and you'll be asked to retrieve a flower from a cave up north.

As was shown during the scene, this boy is a mage and he will be able to assist you in battle by casting attack spells. Unlike your sibling, for some reason you can't check his stats in the status menu. Now it's time to head toward the cave! If you wish to spend some time earning money for better items in the store, you are welcome to do so. Your new party member is level 7, and will be able to help you fight off stronger enemies so even if you are still a low level, you should feel confident enough now to be able to venture further from town than before.

We have a bit of a run to reach the cave; if you're ready to go, start heading north. A slime knight guards the passage leading north. He's got a fair amount of HP, but with the boy's help you should be able to take him pretty easily. Continue north to reach the next field. The cave is to the far north of this next field, and the enemies are stronger than they were in the last area. This is a good place to earn some experience and gold if you are interested in the items for sale at the store.

As you approach the cave, a Golem will be guarding the route. He's got a lot of HP and can hit pretty hard, but with a party of 3 you should be able to handle him. Enter the cave and let's begin searching for the flower we need. Your sibling is pretty good about keeping you healed and will do a pretty good job of watching over the party's health. If they run out of MP, you can help them out by using a small magic water on them to restore 10 MP. If you've been checking drawers and barrels around town, you should have a few of these.

If not, don't worry. There is a 35 MP restoring Magic Water potion inside a treasure chest at map location B-5 on the first floor of the cave. Simply head north and then follow the path west to find it. Don't forget that you also learned a heal spell when you reached level 2, so use it to help out if you or your party members get in a jam. The Magic Water is the only treasure in this cave, so once you have it head north to the door.

Inside, we'll have our first boss battle, so you might want to restore your sibling and the boy's MP before going in. This guy rolls around in what looks like a hula hoop. As the game's first boss, he is not very difficult. He usually does basic attacks against a single party member, but he does hit for a decent chunk of HP. He also has a magic attack and a special twirling move he can perform that can nail you for about 15 HP worth of damage.

Your sibling will do a pretty good job of keeping everyone healed as long as they have the MP to do so. If you restored their MP before the battle began, you should have no trouble at all with this guy. Remember that you too have a healing spell, so use it if necessary. If you're at least level 4, and by now you really should be, you'll also have the Zing spell that you can use should one of your party members fall. Keep in mind that your Zing spell is not guaranteed to work, and may need to be cast a few times before it successfully revives someone.

You could also use the Yggdrasil Leaf to revive someone without fail should it be need. As long as your sibling has enough MP to throw around cure spells, even if you are low-leveled you should be able to topple this guy with basic physical attacks.

If you've learned the evac spell, you can use it as a shortcut to exit the cave, or else you can run back the way you came. Interestingly, all of the enemies have vanished from the cave so even if the boss fight weakened you, you have nothing to fear.

When you exit the cave, you'll notice that the sky looks different than it did before. All of the monsters in the area have left as well, even the Golem. Even the spawn point items scattered throughout the map are gone too.

What's going on? If you want to explore the map, you are free to do so without danger, but you won't find anything of interest. Your village is waiting for you, so let's head home! A brief cut scene will play as you travel. Continue to your village once it's finished. When you reach your village, a dramatic scene will begin and you'll be introduced to a powerful man that wields a scythe.

After the scene plays itself out, you will be taken to a mysterious temple. Here, you will select and design the character that you will use in the online mode. Approach the statue representing the race you wish to select, and you will begin a character creation process much like the one you used to initially design your character. You will also choose a vocation for the character as well.

Once you have finished your selection, you will receive a book; likely an Adventurer's Log that is used in the online mode.

You will then be transported out of the temple. This marks the end of the tutorial! The next prompt you see asks if you wish to go into the online mode.

If you answer yes, and your system is set up to be able to connect to the game servers, you will be able to begin the process of connecting. If you answer no, you'll advance to the extended offline campaign.

If you don't enter the extended offline campaign now, you will be able to the next time you load the game.

For those of you going online at this point, this is where we part ways. Thank you for using this guide to help you through the tutorial. Enjoy your online adventures and feel free to come back should you wish to give the extended offline campaign a try. Offline players, it's time to begin our real adventure, the extended offline campaign! Now that you have completed the tutorial, if you make a new character, you will be given a choice of playing the tutorial or not.

If you opt to skip the tutorial, you'll proceed immediately to the temple where you can design your online appearance, and then proceed immediately online, or immediately into the extended offline campaign.

When last we left our main character, a dramatic series of events had unfolded. During the drama, the main character was separated from their sibling.

Here in the offline campaign, you take the role of that sibling and will partake in their adventures that occur in the aftermath of the events that concluded the tutorial. You have no further offline access to the main character that you created. For those of us without online access, this is our main game for Dragon Quest X!

So, let's get started! As we begin, a man is chasing an egg-plant like monster; and not doing a particularly good job of doing so! You, now playing as the main character's sibling, are found lying on the ground. The man calls out to you, and you awaken. After some brief dialogue, the man runs off leaving you alone. You gain control at this point and find yourself in a field just outside a new village. There are slimes and eggplant monsters nearby. As you approach the town, you'll find some sparkling items on the ground.

By all means, take some time to wander around and explore. Don't forget that you can access a map to see the layout of the town and see where all the major locations are. In addition to the minor treasures you can find in barrels and shelves around the town, there is a red treasure chest down at the beach. Head to point G-2 on the map to find the treasure chest, it contains some iron nails.

We'll be using these nails later. Inside one of the houses, you'll also find a red chest that contains a gold ring; something you can equip as an accessory. As long as we're checking our map, let's also talk about the new options available in the "Information" menu. In the tutorial there was little to see here, but in the extended offline campaign it's much more useful.

Now, when you open the Information menu, you'll be presented with 6 options. Here are your new options. Story Summary: Just like in the tutorial, this gives you a summary of what is going on with the story. It's only useful if you can read Japanese. Bestiary: This shows you a list of all the monsters you have defeated. Select an individual monster to see how much gold and experience its worth, what item it can drop, the area it inhabits, and a description of it. You'll need to be fluent in Japanese to get the most out of this.

Even if you no longer own the item, it will still appear here as long as you've had it in your possession at least once. Inventory Item Catalog: This shows you information about all of the inventory items you have had in your possession.

Client Request Quest Catalog: This shows a lists of the Client Request Quests that you've accepted, and indicates if they have been cleared or not. This place allows you to store gold and items. You have limited inventory space, and this location will allow you to store up to 50 unique items at no charge. It also allows you to deposit gold in 1, increments.

Gold stored here will not be lost should you be defeated in battle, making it a great place to keep your money while you travel. There are no fees or charges for this service, so you should always store extra gold here before embarking on a dangerous journey.

You can withdraw your gold whenever you need to. When you talk to the man inside, a menu appears. The top option is for managing items, the second option is for managing gold. Once you make a selection, you'll advance to another menu.

In this new menu, the top option is to deposit, and the bottom option is to withdraw. When depositing items, you'll have one more prompt, asking if you wish to deposit inventory items top option , or equip-able items bottom option. When depositing gold, you'll be able to select how much you wish to deposit. At point E-5 of the town map there is a well that you can crawl into. There is a friendly slime inside this well but talking to him does not get you any items or begin any side-quests.

You are free to visit him, but this slime servers no importance to the story. Between the inn and the storage vault is an alley leading to another house.

Follow this alley and you will find a building with a sign showing an alchemy pot on it. Enter this building and you'll find a woman sleeping in a bed and the alchemy pot sitting on a desk.

Investigate the alchemy pot, and the man you saw chasing the eggplant monster at the start of the game will come into the building and address you. He'll give you an alchemy recipe book. Access this item in your inventory and use it to learn the recipes for several inventory items.

Now, access the alchemy pot. This opens a menu. For full translations of the alchemy menu, see the alchemy section of this guide.

The man wishes for you to make a Strong Medicine. This is the 2nd entry of the Inventory Items list. You began the game with 3 herbs so you should be able to make this. If you used the herbs before coming here, you can buy more in the item shop. Once you've made it, the man will give you another alchemy recipe book and ask you to make medicine this time. In order to make this, you are going to need a Wakerobin and a Red Berry. The Wakerobin can be found outside of the town near a bush, but a Red Berry is going to need to be obtained from an eggplant monster.

Now we see why the man was chasing one at the start of the game. If you don't have one, head out of the town and fight eggplant monsters until one of them drops a treasure chest. A Red Berry will be inside. The drop is random, but it's not difficult and you should be able to obtain it within a few battles. Once you have both ingredients, return to the alchemy pot and make the medicine. The man will then ask you for it.

Give the medicine to him, and he'll use it to awaken his sick daughter; the woman sleeping in the bed. Once she is on her feet, talk to both the woman and the man. A scene will unfold where they will have a brief argument. Once all is said and done, you'll be given a Blue Shrine Key. Once you have the key, take another look around the town. A few people now have purple names that didn't before.

Speaking to them will give you an opportunity to begin a client request quest. In this game, a client request quest is where an NPC requests that you fulfill a request for them.

Complete this request and you'll be able to recruit them as a party member at the local pub. All client request quests are requests to bring them the item s that they are requesting. Obtaining the Blue Shrine Key enables client request quests 1, 2, and 3. See the Client Quests section of this guide for details about completing the quests. Doing so will allow you to recruit level 6 characters into your party. NPCs cannot level up in this game, but as the game goes on you'll have the chance to recruit higher level allies.

Once you have at least one person available to recruit, you can do so at the pub. At the pub, when you speak to the man across the counter, he will give you a prompt with up to 3 options. These are pretty self-explanatory. You can have up to 3 party members at once. When recruiting a party member, you'll be able to select from a list of party members currently available. If they don't all fit on one page, press left or right on the directional pad to flip between pages. Select the character you are interested in to open a window showing more information about them along with a prompt with 2 options.

The top option allows you to see more informational pages about the character, and the bottom option will add them to your party. If your party is already full, you'll have to choose a member to be switched out of your party to make room for the new member. Press the cancel button if you change your mind and don't wish to add the character to your party after all. When dropping a party member off, simply choose the person you wish to remove, and answer yes when the next prompt comes up. These additional party members are optional; you are never required to have anyone else with you.

Personally, I find the game to be more challenging and more fun if you go it alone and don't bring anyone else along with you, but the choice is yours. Anyone you recruit you are free to bring with you at any time. Once you're finished with town, it's time to start getting ready for the Blue Shrine. If you are feeling daring, there are a few treasure chests around the world that you can grab to quickly get the gold you need for some high end equipment. In the field outside of the town, where monsters are roaming, at point C-5 there is a treasure chest that contains gold.

To the far south of the map is a path leading to the Gold Shrine. You won't be able to enter the Gold Shrine, but if you can make it there, there are 2 treasure chests outside to the sides that contain gold and a gold ring.

On the main field, if you take the path leading east past a golem, you'll reach another area with a cave to the south. Inside the cave is a red treasure chest that contains gold bars. These gold bars can be sold for 3, gold! Beyond the cave, if you make your way to point E-6 on the map, you'll find a ledge that you can drop down to.

Drop down to this ledge, and then drop down to one ledge below that one, and then carefully without falling, walk to point F You'll find a red treasure chest with 1, gold. Now, make your way back to town. If you manage to pull this off, after selling the gold bars you'll have a whopping 4, gold from treasures alone!

This is harder than it sounds because in order to reach all of these chests, you will need to walk through areas populated by monsters far stronger than you are at your current level, and most of them will attack you the moment they spot you. You're no match for them at this point, so in order to accomplish this, you'll need to carefully sneak around the map and avoid them.

If any of them force you into a battle, immediately run for the boundary and try to escape before they kill you. If you manage to grab all the treasure chests, you can immediately buy high end weapons and armor at the town store, giving you a great head start in the game.

The best part is, there is no death penalty until you reach level 10, so even if you get killed in the process you won't lose any gold! If this all sounds too tough for you, you can do things the old fashioned way and earn some gold by fighting the monsters outside of town. By the time you reach level 6, you should have enough gold to upgrade your weapons and armor a bit. Although you'll have far less gold this way than you can get from the treasure chests, it's not necessary to have the highest end gear in order to get through the Blue Shrine, especially if you bring a team of level 6 NPCs with you.

If you're going solo, try to at least grab the gold treasure chest. It's not as heavily guarded as the other treasure chests are, and gives you enough gold to invest in some upgrades. Since we're spending time out on the field, you might notice that as time passes, day gradually turns to night, and night gradually turns back to day. Gameplay wise, the only differences I have noticed is that Dracky monsters appear near the town at night, but not during the day, and that the background music changes based on the time of day.

Aside from these, there appear to be no significance to what time of day it is. The stores do not close, and the enemies do not become any stronger or weaker based on the time of day. Dracky are not powerful enemies, so you need not fear them and need not fear traveling at night. When you're ready, it's time to head to the Blue Shrine.

On the field map, the shrine is located directly south of the town on top of a hill at map location F It's time to see what is down here, so venture on in.

The first enemies you will encounter are Healslimes and Bag O'Laughs. These enemies are not too strong, and provide reasonable gold upon defeat so it may be worth your while to battle a few of them.

There is an item spawn point on this floor where you can pick up some Copper Ore. Like all spawn points, these items will re-spawn a few minutes after you pick them up. On the 2nd floor you'll find a split in the path. If you dip south, you'll find a spawn point where you can pick up Iron Nails. Across from the nails spawn point you'll see a Red Treasure Chest.

The chest contains a Slime Drop. Continue along and you'll reach a more open room where zombies are prowling. These zombies are stronger than the Healslimes and Bag O'Laughs that you've encountered so far, and have a fair amount of HP too. They can also spit poison that might inflect the poison status on you. If you haven't yet learned the spell that cures poisoning, you might want to bring an antidotal herb or two with you; though from what I've seen even if you don't cure it, poisoning appears to wear off by itself after a short time.

In this open room, tucked into a little outcropping in the north corner is a blue treasure chest. Open it to receive a Bat Wing. Just like spawn point, this chest will regenerate and reappear a few minutes after you open it, allowing you to claim it again if you wish. This is true for all blue chests. On the 3rd floor you'll soon find another blue chest slightly off the main path.

This chest contains a Lava Lump. When you reach the open area, near the lake you'll find a spawn point for Fresh Water items. The floor also contains some stronger enemies, some headless floating cloaks, and a unique enemy that appears to be a type of blue dragon.

The dragon is not as fearsome as he might look, and you should be able to handle him with little trouble. Not far past the fresh water, you'll find 2 red treasure chests and a glowing orb. Open the treasure chests to receive a book of alchemy recipes, and a White Crystal.

Activate the blue orb to transport yourself back outside. This completes the Blue Shrine! Once you've arrived, go back to the Alchemy building and make sure your inventory is not full. Speak with both the man and the woman. The man will give you another book of alchemy recipes and the woman will give you an item that allows you to return to teleport to town.

This item will not appear in your normal inventory, but will appear in the 2nd option of the items menu. This item functions like how the Zoom Spell and Chimaera Wing items have in previous games, and will allow you to soar through the air and quickly return to town, provided that there is no roof over your head to prevent you from flying off. I am not sure what the translation is of this item's name, so let's consider it to be an unlimited use Chimaera Wing and we will refer to the usage of it as using Zoom.

Go into your inventory and use your new alchemy recipe books. Between the one from the Blue Shrine and the one the man just gave you, you'll now be able to alchemize some new weapons, armor, and most importantly, shrine keys! You'll create a White Shrine Key. Now would also be a good time to check out some of the new weapons and armor that can be crafted. Check the Alchemy section of this guide for assistance with making gear. Some additional Client Request Quests are now available as well.

Quest 4, 5, and 6 can now be accepted. Clearing them will allow you to recruit level 10 characters. When you've finished your preparations, it's time to head out to the White Shrine.

To reach the shrine, leave the town and then head to point A-3 on the map. As you near the western path leading to point A-3, you'll pass a spawn point for Slipweeds. Pick them up on your way. The path ahead is guarded by a Golem. Unless you are a high enough level so that he doesn't chase you, it is unlikely that you will be able to avoid him.

His punches are fairly powerful, but if you've upgraded your gear you should be able to handle him. Once you topple the Golem, continue along the path and you'll enter a new area. When you reach this new area, you'll see the White Shrine in front of you. As you move towards the shrine, you'll spot another spawn point along the eastern wall. You can pick up Iron Ore here.

Just west of that is another spawn point in some dirt. Here, you can pick up Royal Soil, and Horse Manure. Approach the shrine and make sure your HP is full before you unlock the door. We have the extended offline campaign's first boss battle! If you've reached level 9, you'll have learned a spell that regenerates up to 60 HP over time.

This spell is quite helpful here, especially if you are fighting solo. This boss has powerful physical blows that he will use against you, and he is capable of attacking twice in a turn. He also has a roar move that he can use that will not only inflict significant damage, but knock you away from him too.

He is capable of raising his tension, allowing his next attack to deal more damage, and finally he has a multi-strike move that while weaker than his normal blows, allows him to strike 4 times in 1 turn.

If you have the level 10 party members with you, you won't have much trouble over-powering this brute. Their combined strength will make short work of this boss. Keep your HP above 25 at all times, and you should be able to topple him.

If you are going solo, keep Regeneration on you and rip into him with your sword. Regeneration helps a lot with keeping his damage against you under control. His tension boosted strike is strong, so keep your HP above 25 to ensure he doesn't take you by surprise and pack a few herbs so that you don't get caught off guard if your MP runs low.

When you defeat King Leo, he will leave behind a treasure chest that contains a Lion Gem. There is also a red treasure chest near the shrine door that you should open.

It contains a book of alchemy recipes. That's all there is for the White Shrine! Now it's time to zoom back to town. You'll receive the Green Shrine Key! Don't forget to use the alchemy book you received after defeating King Leo to learn some more alchemy recipes.

Additionally, Client Request Quests 7, 8, and 9 are now available. Clearing these quests will allow you to recruit level 14 characters into your party. The Green Shrine is located at point F-6 of the map of the main field outside of the town. Much like the Blue Shrine, it too is located on a high plateau. The path leading up the plateau is on the south side of the plateau.

You'll start encountering stronger enemies such as Chimaeras and Slime Knights as you make your way further south. You can get some decent gold and experience from these guys, so you might want to beef up your character a bit off them. Try to reach level 14 before coming here; higher if you're going solo. You'll find Rockbombs and Slime Stack enemies on the first floor. Beware of the Slime Stack's special attack which causes slimes to rain from the sky on you. This hits you for about 15 - 25 damage.

They'll hunker down and begin trembling when they prepare to use this attack, giving you some warning that it's coming. Make sure to keep an eye on your HP while fighting them. If a Slime Stack leaves behind a treasure chest, it will contain a Slime Drop. Slime Drops are an ingredient needed to make Slime Earrings in alchemy. Even if you already made Slime Earrings using the Slime Drop you found in the Blue Shrine, there is a Client Request Quest that requests Slime Earrings, and Slime Earrings are also an ingredient needed in an alchemy recipe, so you may want to spend a little time fighting the Slime Stacks to gather a couple Slime Drops.

Take the short side path to the east on the first floor to find a blue treasure chest that contains some Fresh Water. In Dragon Quest X Offline , the protagonist controlled by the player is a young human living a peaceful life with their sibling in the village Etene.

When the protagonist dies following a certain incident, their soul is placed in the body of a young person of a different race who died at the same time, and from there their grand adventure begins.

Take your time and choose your commands without worry. The protagonist of Dragon Quest X Offline will grow in various vocations by leveling up in each. Each has its own spells and skills. A vocation with high attack power, defense power, and HP, active in the party in both offense and defense.

It can use one-handed swords, two-handed swords, axes, and shields. A vocation that specializes in recovery spells such as Heal and Zin, as well as support spells like revival spells and Kabuff. It can use spears, sticks, staves, and shields. A vocation that can mow down enemies with magic spells of various attributes. It can use heavy wands, daggers, whips, and shields. With its high power and agility, the martial artist is a hand-to-hand expert that can deal several blows at once.



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