Download commando 3 full setup for pc






















Send the Green Beret to the gate, kill the guard and raise the barrier. If necessary, kill the single guard by the road and drag his body back inside the camp. Now load everyone but the sapper into the truck, drive it to the gates, set the explosives next to the tanks, pile the sapper Into the truck and drive, drive, drive There you go, that's mission number two done.

This one isn't so bad, and is a good chance tor the sapper to use his bear trap. Kill the first three guards with the trap - just run out, set it and wait for them to walk over it; you have to run out and reset it, unfortunately. The spy's uniform is located on the washing line in the southern camp, and the boat is located just outside the walls of the southern camp. The solitary sentries near the water aren't a major problem for the marine.

Once they are dead, swim south along the coast and collect the dinghy. The marine is very good at leaping out of the water and killing guards on the shore, so use him to do just that. Try to kill all the sentries without raising the alarm. Again this will take more time, but it's worth it. Now send the marine back up to collect the spy, and use him to collect the uniform on the rope.

Once dressed for the occasion, send the spy over the dam and into the large camp. Now comes the hard bit. Kill all the sentries with lethal injections, without raising the alarm or getting spotted. Believe me, it is hard. Study the patrol routes and every single guard's line of sight. Flick the switch on the small tower to deactivate the electric fence, and then get the marine to ferry the sapper across the water.

Now the sapper can cut through the fence and collect the explosive charges. Get him to place the first one next to the pillbox just below the dam, and then send him south along the waterside. After the detonation, wait for the five-man patrol to resume its route, then get both the spy and sapper into the boat. Row to the foot of the dam, then send the sapper out and get him to place the last charge below the dam. Get him back in the boat and row back to the far side of the river.

Send everyone north to the end of the dam and just pile into the evacuation truck for a swift extraction. Carefully take out all of the guards to the west of the barbed wire barrier. Get the driver into the tank as soon as possible and then gun down the remaining guards west of the bridge.

Now drive the tank back up to the north and park in the small gap in the rocks nearest the patrol boat. From this point the tank can strafe the entire platoon south of the bridge with machine-gun fire. Kill all the soldiers, then snipe the guard at the other side of the bridge.

Carry his body back over the bridge if you stay at the sides you can cross while the train is moving and send the remaining guys over the bridge. Try to eliminate the patrols with the decoy, and use all your men firing together to kill as many on the enemy as possible. Now head for the supplies in the north-east corner of the map. Return to the bridge, get the marine to climb down the ladder in the centre and deploy the dinghy. Now send the other men, including the driver, towards the compound.

You really need to worry about stealth now. Infiltrate the inner base by killing the sentries and creeping past the patrols. Take out the guards that you can with the Green Beret, and snipe the rest before the alarm goes off.

Send the sapper out and plant the explosives next to the headquarters. Detonate the explosives, return the sapper and the others to the patrol boat, then swim the marine to the boat and head out to the west to finish the level.

To clear the patrolling guards in the top area, use the spy to lure them behind the rocks in the top comer. You can do this by letting them see your footprints in the snow - be sure, however, that you are not seen.

The next section requires you to position your spy just north of the uniform. Get as close as you can without being seen, then move your Green Beret down the west side towards the phone.

Once there you can use the nearby house to hide while you wait for the patrols to pass. Once they've gone, use the phone to create a diversion so that your spy can get the uniform. You then need to use the cable car, kill the guard on the upper platform and leave the spy there.

Now get the Green Beret through the minefields and up the cliff face, avoiding the patrols - you will need to time this just right or you will be seen.

Get your spy to distract the guard just above the barracks - this will enable your Green Beret to get up without being seen. From then on you can kill or distract the guards while the Beret sets the explosive barrels in place and detonates them. The only thing that stands between you and victory now is a short dash to the glider.

The first section of this mission is fairly easy, as the Beret can climb the wall to the east of the ruin and kill all the guards without being seen. To destroy the tank just to the south you will need to set a bomb at the tanks' westernmost patrol point. Some guards in the main camp will hear the explosion and come over to investigate; the alarm, however, should not go off.

If you hide behind the rock and the tents just above the explosion point as cover, you can kill the guards with your pistols as they approach. This leaves the camp fairly unguarded - but still exercise caution.

Try to save as many sniper bullets as possible, especially one for the guard standing on top of the barracks. You don't need to worry about killing the guards south of this building, because they won't affect your mission. You should now be able to finish off any guards in the camp above and set the bomb on the train - use the Green Beret and the decoy here.

If you place the decoy by a wall, approaching guards will face it and you can stab them easily - in the face and neck. The dunderheads! You will need to kill the machine-gunner and the guards around the extraction point just above the train, and the guards in the eastern ruin - these are easily disposed of with the sniper.

Your first priority is to get the uniform from inside the eastern camp and the bombs just north from there. You can then blow up the two barracks in that area, cutting off any reinforcements. This will make it easier for the driver to get the tank and destroy the cannons protecting the U-boats. Next, get the marine and the Green Beret to the rowboat south of their start position. You can use their pistols in the top area, but as you get closer to the western barracks you'ill need a more stealthy approach.

You may find it helpful to destroy the barracks with the nearby barrels, and remember to kill the patrol by the lighthouse. With the boat, collect the rest of your men from the eastern camp and land the sapper on the southeastern dock. The sapper can use his last two bombs to destroy the U-boats. This is a very tricky mission, because you don't want to set off the alarm and you need to kill almost - if not every - guard on the map. The key to the top section is to use the Green Beret's decoy to sneak up and knife the guards from behind.

You will need to save your sniper bullets for the men on the rooftops in the lower sections, but you can use one to take out the guard on the large cannon. A good trick for the lower section is to move your sniper down to the left-hand side, just above the armoured barracks and to the left of the two tents. From here, let him be spotted by the guards but don't move him. Guards from all over the camp will move to his position, line up and aim their guns at him, although they will not fire. This leaves your Green Beret free to sneak up behind them and quietly kill them with the knife.

This is a little daring though, so alternatively take out the guards one by one. You can use the houses to hide in. You will need to kill any guards on and near the bridge to clear your escape route, and once you've blown the fuel tanks be ready to run for your lives to reach the escape jeep. This mission isn't very hard, providing that you don't set off the alarm. The first thing to do is use the spy to kill as many guards as possible without being seen -remembering to hide the bodies, of course.

You can use your spy to eliminate as many single guards as you can. You can also use the spy to distract the three-man patrol in the southern end of the camp while your sapper places the first bomb halfway between the radar station and the radar dish, and the second bomb next to the north-west bunker. As soon as you can, use the driver to block off the three tanks in the northern part of the camp with the fuel truck - it is best placed between the left and the middle tank.

Get the Green Beret to put the barrels next to the two centre buildings, and then move all your men into the eastern courtyard. From here use the sniper to shoot the barrels, which will destroy the two center buildings. This will set off the alarm, so quickly detonate the sapper's bombs and wait for the escape truck. As you can see, the tanks will have crashed into the fuel truck and blown up. You can make a noise in the first area of this mission, so clear it quickly.

Carefully dispose of the guard on the western entrance, and use the Green Beret to climb the top-left corner of the wall to gain quiet access to the camp. Once inside the base climb the wall and hide behind the crates you will need to work down to the southernmost tank. The Green Beret is the best choice for this, but you can use the sniper to kill a few of the guards. As soon as you have cleared the inside of the compound, release the hostage, get all your men well out of the way, and use the driver to wreak havoc with the tank.

Be sure to kill all the guards with the tank, especially the gunners along the central path. The rest of the mission shouldn't pose too much of a problem. Unless you're totally crap, that is. The Green Beret's decoy skill and the spy's distracting skill are very helpful at the tricky start of this mission. Once you have cleared the first area, use the spy to kill the two guards on the eastern mound; this enables your Green Beret to climb up there without being seen.

From this point, work your way northwards to secure the escape truck. You then need to use a combination of spy, Green Beret and sniper to clear a path so that the driver can reach the truck. It's then just a matter of gunning down any guards and reinforcements that are left so the sapper can set the bombs.

If you've run out of bombs, you can use the oil truck to shoot the fuel tanker just as it passes between the two north-eastern oil rigs - this will destroy them both.

Once you're done, escape to the west. This mission requires the spy to kill the guards around the Green Beret's and sniper's hideouts so that they can escape. Once they're free, it's just a case of carefully killing all the guards and freeing the hostage. The level works well, and provides the one note of difference from what is otherwise a retread of old ground.

There are other niggles, such as the objectives not always being clear and the need for more shortcut keys. There are fewer commandos too. No beautiful female soldier and, most disappointingly, no dog. On top of that, the sniper, thief and diver are all underused, after being so cleverly deployed last time. The difficulty level is on a par with Commandos 2, although the introduction of some timelimited objectives is not at all welcome, pushing frustration levels over the edge.

Most of the time the mix between tear-your-brain-out difficulty and satisfaction is just right though.

In the end, C3 feels more like an expansionpack than a proper sequel, the fact that it took me only three days to complete it compared to the seven or eight it took to finish C2 strengthening this argument. So there you have it. The online games carry both deathmatch and CTF options, as well as co-op against Al opponents. You can choose to play with either the Allied Forces or standard commandos, the former offering eight types of troops to choose from: gunman, rifleman, medic, engineer, bazookaman, grenadier, paratrooper and submachine gunner.

It will be interesting to see whether such a thinking tactical game, which is based around beating recognisable Al patterns, will take off in multiplayer. Look out for a dedicated multiplayer review in our online section very soon.

Back in the 70s, war comics were all the rage. Every week you could pick up a copy of Warlord and on the bus to school you would read of the continuing adventures of Peter Flint as he lorded his way behind enemy lines killing spies, traitors and German generals. Such comics offered historical fact, an appreciation of other cultures and the ritual killing of Nazis and Fascists - all for the cost of a few penny chews.

But times change. Though the comics are long dead, their spirit lives on in computer games and if any one game has captured the valiant antics of those comic book heroes, it is the Commandos series , where sneaking around Nazi bases, clubbing guards, rescuing prisoners and planting explosives is all in a day's work.

All that was missing were the speech bubbles. The third instalment in the series is now officially on its way, and while it's not 3D, using the same engine as its predecessor, we can't wait to get back behind enemy lines. The enemies will be much more active and their behaviour incredibly varied.

Commandos 2 was a big step up from the first game in terms of Al, and the same will happen again with Commandos 3. Of course even more than the comic book influences, it's the film references that made the previous games. This is taken from Enemy At The Gates. Though Pyro remains quite cagey about what missions will be available, we do know that unlike Commandos 2, the European theatre will be the main focus of the game.

Also, along with the existing game engine, the old cast are returning for another tour of duty, with plenty of new equipment and abilities to play around with, as well as new enemies to outwit. Interestingly, Pyro is going for a much more story-focused game this time, so rather than being split into many unrelated missions, the plot will cover three acts in a very big story, evidently centred on the latter months of World War II.

We can only guess how this will manifest itself gameplay-wise, but a wide variety of missions and level sizes seems plausible after Commandos 2's gargantuan levels. After making him swear that the new game will be slightly easier than its predecessors, we left Inigo with only one remaining question: will we be able to play as the Germans?

Did we mention the Deathma Pyro Studios has learnt the hard way that when offering a new game to the masses, less can often mean more. While far from disappointing, it is nonetheless a fact that Commandos 2 went the proverbial bridge too far. As beautiful as each meticulous level was and despite the love poured into every pixel, the missions were just too big, the task for the player sometimes too daunting and the key to unlocking the next gargantuan level often identical to the last.

This game is so smiler to the Commando Behind Enemy Lines which is the other game of this series. But this time the developer of the game makes some changes. In the previous game you can only use sniper guns. But this time you can use many different kinds of heavy and latest guns like Pistols, Assault rifles, hand grenades, sub machine guns, time bombs and etc. It is a full and complete game. Just download and start playing it. We have provided direct link full setup of the game.



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